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Counter-Strike 2

Stats

Data drives progress.

Filter statistics

8 eligible matches · 7 maps · 158 rounds

League (ESEA) · 3 Oct – 1 Nov 2026 in numbers

Current place

76

of 251 teams

Record

5–3

8 matches · 1 forfeit

Maps played

7

4–3 in maps · 84–74 rounds

Points

15

Buchholz 102

Season performance

Win rate, rounds and map results for this selection.

Win rate

63%

5 – 3

Rounds

158

Won 84Lost 74

Avg. round diff.

+1.4

Per map · 7 maps

Standings

Europe · Open5-8 · Regular Season · Central

#TeamWLPts
73Team Gunners5315
74Trail of Tears5315
75tlu1005315
76Veltrix Academy5315
77PBPGaming powered by CTZM5315
78Team Dwaac5215
79Team Drankhausen5315
80JEBLE5315

As FACEIT published it on 01 Nov 2026 — season-wide, not affected by the period filter. Season hub →

Map stats

Maps won and rounds by map.

  • Ancient

    2 – 13 maps

    Rounds 31–23

    67%
  • Anubis

    1 – 23 maps

    Rounds 40–43

    33%
  • Inferno

    1 – 01 map

    Rounds 13–8

    100%

Player comparison

VELTRIX Academy · 5 players on this selection

Players (5/5)
Player comparison on the current selection: one column per selected player, best value marked where higher is better
MetricDi_ZZel7 mapsENORM4 mapst0bb34 mapsTajk7 mapsmrRoobzo6 maps
Performance
K/D0.84Best: 1.580.811.021.41
ADR64.3Best: 100.967.680.385.8
Kills per round0.56Best: 0.960.580.690.85
Opening duels won52.2% (12/23)61.8% (21/34)61.9% (13/21)55.6% (15/27)Best: 66.7% (14/21)
Volume & style
Maps played74476
Rounds played1589797158137
Kills889356109116
Deaths105596910782
Assists2626253827
HS%47.7%44.1%32.1%57.8%44.8%

Performance trend · K/D per match

  • Di_ZZel
  • ENORM
  • t0bb3
  • Tajk
  • mrRoobzo
K/D per match; the match history table below lists every value.
By map and by match · K/D per map, K–D per match
K/D per map for the selected players, with the number of maps in brackets
MapDi_ZZelENORMt0bb3TajkmrRoobzo
Ancient1.18 (3)2.29 (2)0.85 (2)0.87 (3)1.50 (3)
Anubis0.61 (3)1.29 (2)0.79 (2)1.00 (3)1.37 (3)
Inferno1.10 (1)——1.50 (1)—
Kills and deaths per match for the selected players, newest first
MatchDi_ZZelENORMt0bb3TajkmrRoobzo
vs Jalla28 Oct13–8 1.6317–10 1.708–16 0.5016–10 1.6020–8 2.50
vs The Turks26 Oct6–13 0.4629–13 2.239–13 0.6911–15 0.7321–11 1.91
vs tlu10021 Oct22–29 0.7625–29 0.8625–30 0.8329–25 1.1629–27 1.07
vs Antiks Team19 Oct15–10 1.5022–7 3.1414–10 1.407–13 0.5412–7 1.71
vs LLH Academy14 Oct9–19 0.47——14–14 1.0021–14 1.50
vs insilio JR12 Oct12–16 0.75——11–16 0.6913–15 0.87
vs Genova5 Oct11–10 1.10——21–14 1.50—

All players

Everyone with recorded lines in this selection · sortable

Player statistics for the current selection, ordered by K/D
PlayerMapsK/DADRHS%Opening
SwedenENORM41.58100.944.1%61.8%
SwedenmrRoobzo61.4185.844.8%66.7%
SwedenTajk71.0280.357.8%55.6%
SwedenDi_ZZel70.8464.347.7%52.2%
Swedent0bb340.8167.632.1%61.9%

Statistics methodology

Data sources, calculations and coverage

Source. Official means published, reviewed match data: results and statistics imported from FACEIT after staff review, and matches entered and verified by VELTRIX staff. Every match page names its source.

Match MVP. Suggested by the VELTRIX MVP score from recorded statistics only — per round: kills (×2), deaths (×−1), assists (×0.6), damage (ADR ÷ 100), opening kills (×1.5), multi-kill rounds (×1), round MVPs (×0.8) and utility damage (÷ 100, ×0.5) — using only values recorded for every player. Staff confirm or choose the MVP; matches without statistics (e.g. forfeits) have none.

Eligible matches. Completed league (ESEA) and tournament/cup matches with a recorded score; the Competition filter separates them. Scrims, showmatches and FACEIT matchmaking don't count — players' own FACEIT games are shown separately on their statistics pages.

From FACEIT vs calculated. Per-map kills, deaths, assists, ADR, headshot %, round MVPs, multi-kills, opening kills and utility damage are as FACEIT reports them. Win rates, K/D, averages, CT/T shares and the Match MVP score are calculated by VELTRIX from those values. Advanced performance metrics (e.g. Leetify) will be added later, labelled separately.

Averages. ADR, KAST, HS% and the recorded player rating are weighted by rounds played, using only maps where the value was recorded. The recorded rating is shown as entered; it has no single defined calculation.

Opening duels. Opening kills ÷ (opening kills + opening deaths), only from lines with both. CT/T use the stored side split or round-by-round data.

Missing values. Shown as “—” and never counted as zero. Kills, deaths and assists are always recorded, so their zeros are real.

Coverage. Each section says how many maps or lines its numbers come from.

VELTRIX