Skip to content
VELTRIX emblem

Counter-Strike 2

Stats

Data drives progress.

Filter statistics

2 eligible matches · 1 map · 18 rounds

Tournaments & cups · 1 Jan – 31 Dec 2026 in numbers

Record

1–1

2 matches · 1 forfeit

Win rate

50%

Of decided matches

Maps played

1

0–1 in maps

Rounds

18

7 – 11 · -4 per map

Performance

Win rate, rounds and map results for this selection.

Win rate

50%

1 – 1

Rounds

18

Won 7Lost 11

Avg. round diff.

-4

Per map · 1 map

Competitions

  • Premium - FireTeam - 355k FPTournament1–1 · 2 matches · 1 map

Recent matches

View all

Team numbers

Maps won
0 – 1
Team K/D
0.74
Team ADR
67.8
Opening duels won
33.3%
Headshot kills
44.8%

Map stats

Maps won and rounds by map.

  • Containment

    0 – 11 map

    Rounds 7–11

    0%

Player comparison

VELTRIX Academy · 5 players on this selection

Players (5/5)
Player comparison on the current selection: one column per selected player, best value marked where higher is better
MetricDi_ZZel1 mapENORM1 mapt0bb3No matchesTajk1 mapmrRoobzoNo matches
Performance
K/D0.361.33—0.62—
ADR55.491.2—56.8—
Kills per round0.280.89—0.44—
Opening duels won0% (0/6)50% (4/8)—50% (2/4)—
Volume & style
Maps played11—1—
Rounds played1818—18—
Kills516—8—
Deaths1412—13—
Assists31—2—
HS%20%62.5%—25%—

Performance trend · K/D per match

  • Di_ZZel
  • ENORM
  • Tajk
K/D per match; the match history table below lists every value.
By map and by match · K/D per map, K–D per match
K/D per map for the selected players, with the number of maps in brackets
MapDi_ZZelENORMt0bb3TajkmrRoobzo
Containment0.36 (1)1.33 (1)—0.62 (1)—
Kills and deaths per match for the selected players, newest first
MatchDi_ZZelENORMt0bb3TajkmrRoobzo
vs SelinChmo1 Nov5–14 0.3616–12 1.33—8–13 0.62—

All players

Everyone with recorded lines in this selection · sortable

Player statistics for the current selection, ordered by K/D
PlayerMapsK/DADRHS%Opening
SwedenENORM11.3391.262.5%50%
SwedenTajk10.6256.825%50%
SwedenDi_ZZel10.3655.420%0%

Statistics methodology

Data sources, calculations and coverage

Source. Official means published, reviewed match data: results and statistics imported from FACEIT after staff review, and matches entered and verified by VELTRIX staff. Every match page names its source.

Match MVP. Suggested by the VELTRIX MVP score from recorded statistics only — per round: kills (×2), deaths (×−1), assists (×0.6), damage (ADR ÷ 100), opening kills (×1.5), multi-kill rounds (×1), round MVPs (×0.8) and utility damage (÷ 100, ×0.5) — using only values recorded for every player. Staff confirm or choose the MVP; matches without statistics (e.g. forfeits) have none.

Eligible matches. Completed league (ESEA) and tournament/cup matches with a recorded score; the Competition filter separates them. Scrims, showmatches and FACEIT matchmaking don't count — players' own FACEIT games are shown separately on their statistics pages.

From FACEIT vs calculated. Per-map kills, deaths, assists, ADR, headshot %, round MVPs, multi-kills, opening kills and utility damage are as FACEIT reports them. Win rates, K/D, averages, CT/T shares and the Match MVP score are calculated by VELTRIX from those values. Advanced performance metrics (e.g. Leetify) will be added later, labelled separately.

Averages. ADR, KAST, HS% and the recorded player rating are weighted by rounds played, using only maps where the value was recorded. The recorded rating is shown as entered; it has no single defined calculation.

Opening duels. Opening kills ÷ (opening kills + opening deaths), only from lines with both. CT/T use the stored side split or round-by-round data.

Missing values. Shown as “—” and never counted as zero. Kills, deaths and assists are always recorded, so their zeros are real.

Coverage. Each section says how many maps or lines its numbers come from.

VELTRIX